Get the most out of the Teacher Learning Community. Sign in now. Not a member? Click here to get started for free!

Increase Motivation, Understanding, and Participation with a Gamified Classroom

Preview Preview Preview Preview Preview
$27
Buy Now

Overview

Would you like to engage your students, increase motivation, and promote a deeper understanding of subject matter, while encouraging participation and learning from mistakes? One way of doing this is with gamification. Join Avi Spector as he covers 7 key elements of a gamified classroom and discusses how gamification incorporates positive reinforcement, choice, and recognition of achievements. He will provide an overview of a teacher's gamification model that aims to incorporate some of these key elements and will explain why this is not about awarding badges or bringing video games into a classroom. Avi will also share a variety of concrete gamification strategies that can be applied to any subject area or class.

Details

Status: Available On-Demand
Subject: Cross-curricular
Last aired on: Tuesday, March 24, 2015 @ 4:30 PM EDT
Duration: 30 minutes
Credit Hours: 0.5
Categories: Communication & Collaboration, Game-based Learning , Learning Theories & Strategies, Tools for Student Projects
Tags: gamificiation, gamified classroom, positive reinforcement, student motivation

Reviews (20)

 
Lots of information, a little fast on the slide. Great example.
 
nice work
 
Nice work
Full Member
 
Thanks for the info.
 
Like the concept for positive reinforcement.
Basic Member
 
I love this! I was sort of doing some of these things anyway (e.g., grading by points earned, not lost), but now I want to try to take a more deliberate and unified approachputting all those pieces together and seeing how it works in my middle school ELA classroom.
Basic Member
 
awesome!
 
I think as a social studies teacher I can handle this. lol
Basic Member
 
Thank you for the information!
Basic Member
 
Great information.
more reviews ...