Implementing and Evaluating Design Thinking Student Projects
This is session six of six for the series titled Using Design Thinking to Empower Learners Define steps one through five of the Design Thinking Process and explain how students can use them to solve problems and cultivate essential skills such as creativity, critical thinking, collaboration, communication, and student agency.
NOTE: While we recommend that you attend all sessions of the workshop series to meet the learning objectives, each workshop can be attended as a standalone. Full members will also have access to view the recordings on-demand and earn up to six continuing education credits
Projects that cultivate student creativity, critical thinking, collaboration, communication, and student agency often require feedback and evaluation that goes beyond a letter or number grade. Join Lauren Boucher and Brian Whitson as they discuss a variety of evaluation practices for Design Thinking projects, including student-created rubrics. Participants will also have an opportunity to access done-for-you templates and support materials to create their own content-specific learning experiences that they can immediately use with their students.
Develop a plan for evaluating studentsí projects that captures both the final product and the learning that occurred throughout the Design Thinking Process.
Special Technology Instructions: Participants will need access to an internet device and a non-school, personal Google account. SimpleK12ís Google Classroom will be utilized for the interactive and hands-on components of this workshop.
Participants will also need access to two devices: one to view the training and one to participate in the make-and-take component. In addition, access to a digital creation tool will be required, such as Google Slides, Google Drawings, Adobe Creative Cloud, Canva, etc.