Exploring Design Thinking Through Student Projects (Part 1)
This is session four of six for the series titled Using Design Thinking to Empower Learners Define steps one and two of the Design Thinking Process and explain how students can use them to solve problems and practice essential skills such as collaboration, communication, creativity, and critical thinking.
NOTE: While we recommend that you attend all sessions of the workshop series to meet the learning objectives, each workshop can be attended as a standalone. Full members will also have access to view the recordings on-demand and earn up to six continuing education credits
Design Thinking is a problem-solving process that involves five key steps: empathize, define, ideate, prototype, and test. Join Lauren Boucher and Brian Whitson as they dive deep into steps one and two of the Design Thinking Process and explain how to develop a plan for utilizing effective problem-solving projects with students. Participants will also have an opportunity to access done-for-you templates and support materials to create their own content-specific learning experiences that they can immediately use with their students.
Expand the ability to teach empathy so that students have a deeper appreciation of people's emotional and physical needs and the way they see, understand, and interact with the world around them.
Special Technology Instructions: Participants will need access to an internet device and a non-school, personal Google account. SimpleK12ís Google Classroom will be utilized for the interactive and hands-on components of this workshop.
Participants will also need access to two devices: one to view the training and one to participate in the make-and-take component. In addition, access to a digital creation tool will be required, such as Google Slides, Google Drawings, Adobe Creative Cloud, Canva, etc.