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Gamify Your Classroom - Engage, Evaluate, Excel!

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Overview

Getting students engaged in the classroom can be challenging at times, yet it is the foundation for teaching and learning successfully. Using games to raise student engagement is a great way to approach students, especially when reaching out to low-performing students. Join Marie Sophie Pocha as she shares how to effectively use online social gaming in your classroom. She will cover how to monitor, manage, and use games in your classroom so that you can truly accomplish your goals. Come discover how embracing games can help you engage students, monitor their performance, and personalize assignments!




This webinar has been brought to you by PagamO, an online gaming platform for education. Find out how to drive student engagement using gamification at www.pagamo.org !

Details

Status: Available On-Demand
Subject: ICT
Last aired on: Monday, September 26, 2016 @ 4:00 PM EDT
Duration: 30 minutes
Credit Hours: 0.5
Categories: Differentiation & Personalization, Game-based Learning , Learning Theories & Strategies, Sponsored
Tags: engagement, gamification, gaming, monitor progress, Pagamo, personalized learning

Reviews (50)

Full Member
 
Thanks
Full Member
+8
 
Excellent presentation.
 
How fun to build your own kingdom of knowledge by solving quizzes and challenges!
Full Member
 
Thank you!
Full Member
+10
 
Great info. Thanks!
Full Member
 
great
Full Member
 
Interesting information which is worth looking in to.
Full Member
 
Great general information on gamification.
Full Member
+7
 
Thanks for great webinar.
 
Great ideas and examples just don't know how computer/website savvy I am.
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