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Gamify Your Classroom - Engage, Evaluate, Excel!

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Getting students engaged in the classroom can be challenging at times, yet it is the foundation for teaching and learning successfully. Using games to raise student engagement is a great way to approach students, especially when reaching out to low-performing students. Join Marie Sophie Pocha as she shares how to effectively use online social gaming in your classroom. She will cover how to monitor, manage, and use games in your classroom so that you can truly accomplish your goals. Come discover how embracing games can help you engage students, monitor their performance, and personalize assignments!

This webinar has been brought to you by PagamO, an online gaming platform for education. Find out how to drive student engagement using gamification at !


Status: Available On-Demand
Subject: ICT
Last aired on: Monday, September 26, 2016 @ 4:00 PM EDT
Duration: 30 minutes
Credit Hours: 0.5
Categories: Differentiation & Personalization, Game-based Learning , Learning Theories & Strategies, Sponsored
Tags: engagement, gamification, gaming, monitor progress, Pagamo, personalized learning

Reviews (44)

Full Member
Interesting information which is worth looking in to.
Full Member
Great general information on gamification.
Full Member
Thanks for great webinar.
Great ideas and examples just don't know how computer/website savvy I am.
Full Member
great ideas
Full Member
I've attended Mr. Matera's workshop, read his book (Explore like a Pirate), and watched his videos. This was added information for me. I've been looking for an internet platform. Thank you!
Full Member
I think the kids will love some of these ideas
Full Member
Web site says free trail, so although I like the concept of this, paying for a site is not an option for our school.
Basic Member
Great! I've just signed up and I'm looking forward to using this with my students!Thanks!
Full Member
I enjoyed this introduction to gamification of learning. Looking forward to implementing these ideas.
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