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Gamify Your Classroom - Engage, Evaluate, Excel!

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Overview

Getting students engaged in the classroom can be challenging at times, yet it is the foundation for teaching and learning successfully. Using games to raise student engagement is a great way to approach students, especially when reaching out to low-performing students. Join Marie Sophie Pocha as she shares how to effectively use online social gaming in your classroom. She will cover how to monitor, manage, and use games in your classroom so that you can truly accomplish your goals. Come discover how embracing games can help you engage students, monitor their performance, and personalize assignments!

This webinar has been brought to you by PagamO, an online gaming platform for education. Find out how to drive student engagement using gamification at www.pagamo.org !

Details

Status: Available On-Demand
Subject: ICT
Last aired on: Monday, September 26, 2016 @ 4:00 PM EDT
Duration: 30 minutes
Credit Hours: 0.5
Categories: Differentiation & Personalization, Game-based Learning , Learning Theories & Strategies, Sponsored
Tags: engagement, gamification, gaming, monitor progress, Pagamo, personalized learning

Reviews (58)

Full Member
 
Thanks great information. I am not sure how I would be able to use this with the little ones. However, a lot of information was covered and explained.
 
Great information!
 
Nice work
Full Member
+3
 
great info
Full Member
 
Interesting!
 
Very informative
 
Thanks for the resource!
 
Great Info!!
Full Member
 
Thanks
Basic Member
+7
 
Excellent presentation.
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