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Increase Motivation, Understanding, and Participation with a Gamified Classroom

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Would you like to engage your students, increase motivation, and promote a deeper understanding of subject matter, while encouraging participation and learning from mistakes? One way of doing this is with gamification. Join Avi Spector as he covers 7 key elements of a gamified classroom and discusses how gamification incorporates positive reinforcement, choice, and recognition of achievements. He will provide an overview of a teacher's gamification model that aims to incorporate some of these key elements and will explain why this is not about awarding badges or bringing video games into a classroom. Avi will also share a variety of concrete gamification strategies that can be applied to any subject area or class.


Status: Available On-Demand
Subject: Cross-curricular
Last aired on: Tuesday, March 24, 2015 @ 4:30 PM EDT
Duration: 30 minutes
Credit Hours: 0.5
Categories: Communication & Collaboration, Game-based Learning , Learning Theories & Strategies, Tools for Student Projects
Tags: gamificiation, gamified classroom, positive reinforcement, student motivation

Reviews (9)

Full Member
Interesting concept. Thank you for the information.
Full Member
Quick moving, but not overwhelming presentation that was very well thought out
Full Member
Very informative!
Full Member
Fantastic presentation. I will share this resource with colleagues. Much appreciation!!
Full Member
Excellent webinar. Thanks!
Full Member
Great webinar!
Full Member
Avy: thank you for the useful information. Gaming while learning!
Full Member
I loved the information. The feedback from the audio was awful.
Basic Member
I loved the ideas shared in this webinar. This has been something I've been thinking about for a while and now I have some more ideas to ponder.
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