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Increase Motivation, Understanding, and Participation with a Gamified Classroom

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Would you like to engage your students, increase motivation, and promote a deeper understanding of subject matter, while encouraging participation and learning from mistakes? One way of doing this is with gamification. Join Avi Spector as he covers 7 key elements of a gamified classroom and discusses how gamification incorporates positive reinforcement, choice, and recognition of achievements. He will provide an overview of a teacher's gamification model that aims to incorporate some of these key elements and will explain why this is not about awarding badges or bringing video games into a classroom. Avi will also share a variety of concrete gamification strategies that can be applied to any subject area or class.


Status: Available On-Demand
Subject: Cross-curricular
Last aired on: Tuesday, March 24, 2015 @ 4:30 PM EDT
Duration: 30 minutes
Credit Hours: 0.5
Categories: Communication & Collaboration, Game-based Learning , Learning Theories & Strategies, Tools for Student Projects
Tags: gamificiation, gamified classroom, positive reinforcement, student motivation

Reviews (8)

Full Member
Quick moving, but not overwhelming presentation that was very well thought out
Full Member
Very informative!
Full Member
Fantastic presentation. I will share this resource with colleagues. Much appreciation!!
Full Member
Excellent webinar. Thanks!
Full Member
Great webinar!
Full Member
Avy: thank you for the useful information. Gaming while learning!
Full Member
I loved the information. The feedback from the audio was awful.
I loved the ideas shared in this webinar. This has been something I've been thinking about for a while and now I have some more ideas to ponder.
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