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Increase Motivation, Understanding, and Participation with a Gamified Classroom

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Overview

Would you like to engage your students, increase motivation, and promote a deeper understanding of subject matter, while encouraging participation and learning from mistakes? One way of doing this is with gamification. Join Avi Spector as he covers 7 key elements of a gamified classroom and discusses how gamification incorporates positive reinforcement, choice, and recognition of achievements. He will provide an overview of a teacher's gamification model that aims to incorporate some of these key elements and will explain why this is not about awarding badges or bringing video games into a classroom. Avi will also share a variety of concrete gamification strategies that can be applied to any subject area or class.

Details

Status: Available On-Demand
Subject: Cross-curricular
Last aired on: Tuesday, March 24, 2015 @ 4:30 PM EDT
Duration: 30 minutes
Credit Hours: 0.5
Categories: Communication & Collaboration, Game-based Learning , Learning Theories & Strategies, Tools for Student Projects
Tags: gamificiation, gamified classroom, positive reinforcement, student motivation

Reviews (13)

 
I think as a social studies teacher I can handle this. lol
Full Member
 
Thank you for the information!
Basic Member
 
Great information.
Full Member
+2
 
Very informative!
Full Member
 
Interesting concept. Thank you for the information.
Full Member
 
Quick moving, but not overwhelming presentation that was very well thought out
Full Member
 
Very informative!
Basic Member
+10
 
Fantastic presentation. I will share this resource with colleagues. Much appreciation!!
Full Member
+7
 
Excellent webinar. Thanks!
Full Member
+8
 
Great webinar!
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