This course discusses some of the technology resources available to students and how they can be used to augment what students are learning in the classroom. It examines educational games, such as video games, online games, handheld devices, and virtual reality programs, and how they can be used to motivate students to learn. The course also explores simulations and tutorials, which can make learning more interactive, as well as digital books, which encourage reading and reinforce other subjects. It also addresses telementoring and how it can be provide assistance and encouragement in a way that is often more practical than traditional mentoring. It explores some Internet related technologies that can help facilitate telementoring.